Fatal Frame II: Crimson Butterfly

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Fatal Frame II: Crimson Butterfly
Game Title Image
零~紅い蝶~
Zero ~Akai Chou~
Project Zero II: Crimson Butterfly
Developer(s): Tecmo
Publisher(s): Tecmo
Distributor(s): Tecmo & Ubisoft (Euro)
Release date: 2003, 2004, & 2005; rerelease (Japan) 2007; PSN (US) 2013
Genre: Survival Horror
Game modes: Easy, Normal, Hard, Nightmare, Fatal (Xbox version)
Ratings: US: ESRB - Mature 17+
Japan: CERO - 15+
Europe: PEGI - 16+
Regions: Japan, US, Europe
Platform(s): PlayStation 2, Xbox

Fatal Frame II: Crimson Butterfly is the second game in the Fatal Frame Series, released for the PS2 and Xbox consoles.

Storyline

"Didn't we always promise each other... that we would always be together?"
―Mayu Amakura (to Mio Amakura)src

Mio and Mayu, twin sisters, are visiting their childhood home. This spot, a secret hideaway for the pair, is due to be swallowed up by a lake come the end of the summer.

Lost in her memories, Mio finally raises her head to find that Mayu has vanished. Looking around, Mio spots her sister following a crimson butterfly deep into the forest.

Mayu flees through the forest as if being led on by the fluttering insect. As she runs, her fleeting form begins to be overlaid with that of a woman dressed in white.

Chasing after her sister, Mio suddenly finds herself alone on a foggy mountain road.

Carried on by the wind, a sad song floats towards her ears. Then, she starts to see lights through the gaps in the trees.

As though accepting their unspoken invitation, Mio follows the road of festival lights.

However, when the dense forest opens into a clearing, it is Mayu who is standing there, alone, surrounded by countless crimson butterflies,

"...Mayu?"

Responding to Mio's call, Mayu slowly turns around. The crimson butterflies dance away as one,

"The Lost...Village..."

Spreading there before the twins, crouching in fog and darkness lies a mysterious village...

The vanished village, "All God's Village."

The village is said to have once stood in the forest, deep in the mountains. This forest is soon to be lost due to the creation of a new dam.

The story goes, that on the eve of a special festival, the village suddenly vanished, leaving the forest wreathed in thick fog.

Many also say that should you happen to get lost in this forest, you will be spirited away to the lost village.

The village where the crimson butterflies dance. The village held forever in the grip of a never-ending night.

- - -

- Opening description from the "Fatal Frame II: Crimson Butterfly" Manual.

Release dates

PlayStation 2

  • Japan - November 27th 2003
  • South Korea - November 27th 2003
  • US - December 10th 2003
  • Europe - April 30th 2004
  • Japan re-issue (PlayStation 2 The Best) - August 5th 2004
  • Japan re-issue (PlayStation 2 The Best) - November 11th 2007
  • Korea re-issue (Big Hit Series) - June 5th 2008 [1]

Xbox

  • Japan - November 11th 2004
  • US - November 1st 2004
  • Europe - February 4th 2005

PSN Store (Digital Download)

  • US - May 7 2013[2] (The digital download was temporarily removed due to numerous glitches, and restored on July 20 2013.)

Main Characters

Mio Amakura(天倉 澪) (15)

Mio is the younger sister of a set of twins. She has a slight sixth sense, but not as strong as her twin sister Mayu. When Mio and Mayu were little Mio playfully ran away from Mayu in the forest. Mayu, trying to keep up, slid and fell, resulting in a permanent limp to her right leg. After this happened, Mio felt so guilty she promised she would never leave Mayu behind again. She's been protecting and looking out for Mayu ever since. When Mayu wanders off into the forest chasing a butterfly, Mio chases after her.

Mayu Amakura(天倉 繭) (15)

Mayu is the older twin sister of Mio. She has a very strong sixth sense. Due to her injury, Mayu can't walk very fast, and always walks with a limp. When Mio and Mayu were little Mio playfully ran away from Mayu in the forest. Mayu, trying to keep up, slid and fell, resulting in a permanent limp to her right leg. Mayu's worst fear is being left behind by her sister. When she and Mio are visiting their secret place in the forest, she spots a crimson butterfly and chases after it.


Chapters

The Lost Village
Twin Shrine Maidens
The Repentance
Forbidden Ritual
The Sacrifice
The Remaining
Sae
Half Moon
Crimson Butterfly
Hellish Abyss

Regional & Console Differences

Regional

  • As always, the main series name differs in Japan, Europe, and North America.
  • Voice actors.
  • Some of the hidden ghosts in the game have different names depending on region. In Japan, the ghosts were of creators Keisuke Kikuchi and Makoto Shibata and people in the game industry connected with Famitsu Magazine. For the US, they were instead editors of video game magazines, but the creators were not replaced. The European version had six completely different ghosts replacing the creators as well as the four ghosts. (See Fatal Frame II Spirit List for a complete list.)
  • In the Japanese version, Mio calls Mayu "onee-chan" (which translates to "older sister"), although no mention of which twin is the elder is mentioned in most other languages. This set up a plot twist wherein the player thought they were playing the younger twin, the one destined to be sacrificed, until it was revealed late in the game that the village considered the older twin to be the one who was born second, making Mio instead the twin who was destined to sacrifice her sister. While there is some vague, offhanded reference to this in other regions, the decision to have Mio call Mayu by her name instead made it much less likely that players would pick up on the plot twist.
  • After the game was originally released on the PS2 in all regions, it was ported to the Xbox with a litany of new features and a few other changes detailed below. The Japanese Xbox re-release has all the bug fixes from the North American version, and the Japanese version of this game uses the "Fatal Frame II: Crimson Butterfly" name, instead of 零~紅い蝶~, as well as a variation on the US box art and title card.

Console

  • North America and Japan: The Xbox version of the game changed the above-mentioned "regional" ghosts, using a completely new set of ghosts. The creators were not changed in the US version. For the Japanese version, Tecmo held a contest for fans to be included as these ghosts.
  • In the PS2 version of the title screen animation, an eerie instrumental melody plays over a simple image of two shrine maidens. For the Xbox version, this is replaced with a slideshow of various locations, including the Kureha Shrine and the small outdoor garden in the Kurosawa House, set to the chanting of the Veiled Priests.
  • The Xbox version also includes two new modes: "FPS", a fully first-person mode with a redesigned camera, and Survival Mode, a mini-game of sorts with a new boss. Also included was a new difficulty level ("Fatal") and a new fully-rendered ending ("Promise"), as well as several new costumes and accessories.

Box Art

Promotional Material

Game Inspiration

The main inspiration for the game's story was a dream Makoto Shibata had after Fatal Frame was complete.[2] He has also said that the Osaka House was based on a relative's house that he used to visit as a child.[3]

Keisuke Kikuchi has stated in interviews that Fatal Frame II drew inspiration from Japanese detective stories of Seishi Yokomizo and both Eastern and Western horror cinema (specifically The Shining, since it is Kikuchi's favourite movie).[4]

From interview with Keisuke Kikuchi: [5]

"There isn't any specific story that formed the basis of the game. But the development team studied horror movies and novels from Japan and the West as well as many legends, local traditions, and actual events to extract the most horrific essence of each."
―Keisuke Kikuchi src

From an interview with Keisuke Kikuchi on Gamers.com (no longer online):

"We've taken inspiration from a lot of sources - horror movies, both Japanese and Western, novels, and so on. Also, actual events, disasters, things like that, and legends and traditions. We've taken the essence of many different sources and put them together. It's not like we found the story and said "here's what we're going to put in the game." What makes the story scary, we've mixed together from many different sources."
―Keisuke Kikuchi

In the fanbook, Sugisawa Village in Aomori Prefecture is listed in a section called Dark Legends of Japan.[6]

Supplemental Material

Remake

Misc. Info

  • The game's image color is red.
  • The game's main theme is 'symmetry'.[4]
  • The styling of the 零 character in the game's logo originated in a rough sketch of Miku Hinasaki, protagonist of Fatal Frame, in a European magazine. The character was added by the artist due to the high interest in Japanese kanji in Europe at the time, but was eventually made into part of the second game's (and subsequent games') logo.[7]
  • The theme song is Chou by Tsukiko Amano.
  • This game is now discontinued.
  • The US version of Tecmo's website was designed by the Barbarian Group
  • For a list of staff who worked on the game, see Fatal Frame II Credits.
  • The save icon for the PS2 version is a Crimson Butterfly.
  • The game sold 0.16m units globally.[8]
  • Until the release of Fatal Frame III in 2005, Fatal Frame II was believed to be a prequel story set 30 years prior to the events of Fatal Frame. [9] The original date references may have referred to Yae's storyline rather than Mio and Mayu's.

Official Links

References

  1. Product Information
  2. 2.0 2.1 Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks, PlayStation.Blog. Retrieved May 2 2013.
  3. The Director Talks About Each Chapter's Highlights - Chapter 1: The Lost Village, Zero Shinku no Chou Walkthrough and Data Collection Book, p44-47. (English translation)
  4. 4.0 4.1 Fatal Frame 2: Keisuke Kikuchi Interview, Team Xbox Website, July 1st 2004. (Archived by the Wayback Machine; highlight page to view text.
  5. Fatal Frame 2: Crimson Butterfly Interview, Gamepro Website (archived by the Wayback Machine), June 06, 2003.
  6. Dark Legends of Japan, Fatal Frame Fanbook p67-68. English translation
  7. Fatal Frame II: Premium Fandisc Booklet. (English translation)
  8. VG Chartz, retrieved October 21 2012.
  9. The Date Controversy, Beyond the Camera's Lens (archived by the Wayback Machine).
Fatal Frame Series
Fatal Frame - Fatal Frame II: Crimson Butterfly - Fatal Frame III: The Tormented
Fatal Frame: Mask of the Lunar Eclipse - Fatal Frame: Deep Crimson Butterfly - Spirit Camera: The Cursed Memoir
Fatal Frame: Maiden of Black Water


Characters
Player Characters
Mio Amakura - Mayu Amakura
Major Characters/Ghosts
Sae Kurosawa - Yae Kurosawa - The Kusabi - Seijiro Makabe - Itsuki Tachibana - Dr. Kunihiko Asou - Chitose Tachibana - Miyako Sudo - Masumi Makimura - Akane Kiryu - Twin Doll - Ryokan Kurosawa
Minor Characters/Ghosts
Ryozo Munakata - Yoshitatsu Kiryu - Azami Kiryu - Mutsuki Tachibana - Veiled Priests - Mourners - Utsuro - Woman in Box - Fallen Woman - Limbo Man - Limbo Woman - Sunken Woman - Broken Neck Woman - Minakami Villagers - Children Playing Tag - Man In Dark - Woman in Dark - Escaping Twins - Hanging Twins
Terms
Altar Twins - Camera Obscura - Crimson Sacrifice Ritual - Crimson Sacrifice - Crimson Butterfly - Cutting Ritual - Folklorist - Hidden Ceremony - Kiryu Family - Kurosawa Family - Osaka Family - Outsiders - Remaining - Spirit Stone Radio - Spirited Aways - Tachibana Family - The Darkness - The Repentance - Tsuchihara Family - Twin Shrine Maidens
Locations
All God's Village - Cell - Earth Bridge - Heaven Bridge - Hellish Abyss - Kiryu House - Kureha Shrine - Kurosawa House - Minakami Cemetery - Minakami Dam - Misono Hill - Old Tree - Osaka House - Rope Temple - Storehouse - Tachibana House - Twin Houses - Twins' Room - Underground Passageway - Whisper Bridge
Gameplay
Camera Obscura - FPS Camera Obscura - Save points - Spirit Orbs - Spirit List - Lenses - Spirit Stones - Functions - Films - Flashlight - Health items
Music
Tsukiko Amano - Chou - Sacrificial Song
More Pages
Chapters - Items - Notes - Photographs - Costumes - Endings - Mio's Memo